|
|
Contain:
- Front:
- - 1.Wide shot
- - 2.Medium shot
- - 3.Close-up shot
- - 4.Close-up shot
- Right:
- - 1.Wide shot
- - 2.Medium shot
- - 3.Close-up shot
- - 4.Close-up shot
- Background.psd:
-
Layers Used to Help document Get started quickly to customize operations. Logo/Text layer x2 Used to replace pictures or directly edit text. Optical Flare layer x3 Used to customize the intensity and color of Optical Flare. Light layer x14 Used to customize the color and intensity of independent lights. Reflection layer x3 Used to customize the reflection intensity of the floor. Environment layer x1 Used to customize the ambient light intensity. Background layer x1 The main body of the virtual set.
Characteristic:
- 1. Easy to customize independent Optical Flare color x3;
- 2. Easy to customize independent light-box color x14;
- 3. Easy to adjust screen reflection intensity and environment light intensity;
- 4. Real floor and ceiling reflection;
- 5. The push-pull shots still maintains high-definition picture quality; (Source png file resolution: 4K)
- 6. Rich shot presets to meet basic needs.
HD Image Preview:
Work Scene:
Stand broadcast: (Full body anchor)
The stand anchor's acquisition signal format is HD1920x1080. In order to ensure the clarity of the anchor signal during Medium shot or Close-up, we adopted the vertical shooting method. Of course, you also need to do this when collecting the announcer signal.
Attention: That before this you need to turn off the "Auto orientation" of the camera, the final video should be horizontal composition.
In the virtual system (vMix; Tricaster), the anchor signal will automatically adjust the orientation by UV Map.
|
|
Video Tutorial:
Fonts:
- Bebas Neue By Ryoichi Tsunekawa
Anchor and screen placeholder:
The Anchor and Screen content from the image preview are not included, you can find them here:
|
|
|
|
|
|